Program Buttons
Generate robot code
The paper icon is the Generate robot code button. Assuming the appropriate processor package has been loaded, the program will be translated to robotic code for implementation.
Auto solve
The brain icon is the Auto solve button. When clicked it will attempt solve any detected robotic errors.
Calculate
The calculator icon is the Calculate button, which will process and validate the program’s tool path.
Delete
The trash can button deletes the entire program, removing it completely from the file.
Hide item
The eye is the Hide item button, which when clicked gets a line through it, and makes the program disappear in the viewport.
Settings
The wrench icon is the Settings button, which when clicked will bring you to the program settings, with the program name at the top left.
Program Settings
The prominent feature on the settings page is the Add override button. Upon clicking this button, a list of potential overrides is displayed. Initially, all overrides are listed in white text, indicating that the button is enabled. It is important to note that only one override of each type can be active at a time. Once a specific override is selected, its name is greyed out in the Add override list, and its corresponding icon is displayed in the left column above the Add override button.
Some of the settings established at the cell level can be overridden in the setup settings. Any overridden setting will take precedence over its associated cell level setting. If a processor is loaded, some processor settings may also be able to be overridden at the setup level. For override specific information articles are linked.
Overrides
Time Estimation - Fallback speeds and joint rates for time estimation. | |
Home Position -Editing of the default Approach and Retract points of the cell | |
Manipulator setting - Editing of the tool and path chains | |
Material deposition - Adjusting deposition simulation settings. | |
User frame number - Override the default user frame for the setup, based on the available user frames in the User frame manager. |