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Each setup can contain multiple programs. A program contains any operations assigned to it. In multi-robot setups, the program will also contain robot programs for each robot.

Table of Contents
stylenone

Program Buttons

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Navigation

  1. Open or create a new part programming session.

  2. Ensure a device is loaded.

Generate robot code

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The paper icon is the Generate robot code button. Assuming the appropriate processor package has been loaded, the program will be translated to robotic code for implementation.

Auto solve

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The brain icon is the Auto solve button. When clicked it will attempt solve any detected robotic errors.

Calculate

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The calculator icon is the Calculate button, which will process and validate the program’s tool path.

Delete

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The trash can button deletes the entire program, removing it completely from the file. Any previously assigned operations in the program will be moved to the Unassigned operations panel.

Show/Hide

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The eye is the Hide item button, which when clicked gets a line through it, and makes the program disappear in the button shows and hides the visibility of the program in the scheduler and viewport.

Settings

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The wrench icon is the Settings button, which when clicked will bring you to the program settings.

By default, with the program name at the top left.

Program Settings

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The prominent feature on the settings page is the Add override button. Upon clicking this button, a list of potential overrides is displayed. Initially, all overrides are listed in white text, indicating that the button is enabled. It is important to note that only one override of each type can be active at a time. Once a specific override is selected, its name is greyed out in the Add override list, and its corresponding icon is displayed in the left column above the Add override button.

Some of the settings established at the cell level can be overridden in the setup settings. Any overridden setting will take precedence over its associated cell level setting. If a processor is loaded, some processor settings may also be able to be overridden at the setup level. For override specific information articles are linked.

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REPLACE TEMPS WITH LINKS TO ARTICLES WITH TIME ESTIMATION AND HOME POSITION INFO

Time estimation

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The Time estimation override settings contain 2 sections. Fallback speed settings include Linear speed, and Angular speed. Joint rate contains the Joint percentage setting. All three of these aspects are set using text boxes, which take any numerical value over 0.

Home position

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The Home position override setting contains two aspects, Approach point and Retract point. These are the points at which the robot approaches or retracts from its starting and ending positions. Each aspect has two buttons. The first is only visible when one of the aspect’s

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row is being hovered over, the button will set the current position as the home point or retract point, depending on the row being hovered over. Another button available is Output to robot code, which functions as a toggle. Once selected, the button's icon changes, indicating that it has switched to Do not output robot codesettings do not contain any menus. Overrides of settings established at the Cell and Setup level can be added with the plus button.

Overrides

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Time estimation - Fallback speeds and joint rates for time estimation.

Time estimation

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Home position - Editing of the default Approach and Retract points of the cell

Home position

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Manipulator setting - Editing of the tool and path chains

Manipulator setting

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Material deposition - Adjusting deposition simulation settings.

Additive Module

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User frame number -Override the default user frame for the setup, based on the available user frames in the User frame manager.