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Adds a new collision group to the list.
Edit
Opens the Collision Group Pair Settings panel to group pair settings panel where you can edit the collision group.
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Makes the collision group active or inactive in the cell. Disabled collision groups will also be disabled by default in a part programming session when the device is loaded.
Collision
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group pair settings
Name
Enter a descriptive name for the collision group pair. This name will also appear in the part programming session.
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Collision
The Collision type is used to model physical collisions between objects. This type is normally used for any objects in the cell that you want to cause a collision, including robot joints, cell components like tables and fences, external rails and rotaries, as well as other objects such as workpieces, fixtures, and toolings. Collisions are visually obvious in many areas of Robotmaster, including the viewport, point list, scheduler, Operations panel on the device side, operation settings, and in Optimization maps. In Robotmaster options, you can set whether to stop the simulation at collisions and whether to show a warning when trying to generating robot code for a program with collisions.Interference
The Interference type is typically used to indicate to the programmer that physical objects may be too close to one another, as with a “near miss” situation. Interference can be thought of as a warning and is typically used for collision group pairs that have safety envelopes in them. Interferences are visible in the viewport and scheduler. In Robotmaster options, you can set whether to stop the simulation at interferences.
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Set an A value (opacity) and RGB color for the collision group. Color can be used to visually differentiate collision groups in part programming sessions. For example, you might use red for a Robot-to-Cell collision group and a different color for a Robot-to-Robot collision group.
Pairs
The two boxes opposite eachother in the Pairs section control which elements are evaluated for collisions in a given group.
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These robots can be selected independently for collision group pairs. You can build robot-to-robot collision groups in this way.Placeholders are things that are not included in the cell tree, they are loaded during a part programming session. This includes toolings, tools, workpieces, fixtures, and stocks. These items can be added separately to collision pairs.
Toolings
The Toolings item is a placeholder for any tooling used in the part programming session with this cell. This might be the default tooling specified for the robot or a different tooling loaded during the session.
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