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  • Collision
    The Collision type is used to model physical collisions between objects. This type is normally used for any objects in the cell that you want to cause a collision, including robot joints, cell components like tables and fences, external rails and rotaries, as well as other objects such as workpieces, fixtures, and toolings. Collisions are visually obvious in many areas of Robotmaster, including the viewport, point list, scheduler, Operations panel on the device side, operation settings, and in Optimization maps. In Robotmaster options, you can set whether to stop the simulation at collisions and whether to show a warning when trying to generating robot code for a program with collisions.

  • Interference
    The Interference type is used to indicate to the programmer that physical objects may be too close to one another, as with a “near miss” situation. Interference can be thought of as a warning and is typically used for collision group pairs that have safety envelopes in them. Interference is Interferences are visible in the viewport and scheduler. In Robotmaster options, you can set whether to stop the simulation at interferences.

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  • Joints

  • Safety envelopes

  • Cell components such as tables, enclosures, and floors

  • Rails

  • Rotaries

  • Miscellaneous elements included in the CAD model of the cell

For multi-robot cells, each robot is listed under the Cell node and contains its own set of items such as joints, components, and so on.

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These robots can be selected independently for collision group pairs. You can build robot-to-robot collision groups in this way.

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