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For now, we’ve created a task. Next, let’s load a device.

Load a device

In Robotmaster, a robot cell is considered a “device”.

Robotmaster comes pre-loaded with several default work cells, including robots and cell components like tables and fences.

  1. Select the Device tab.

  2. Select Load a device.

    image-20240814-204714.pngImage Removed
  3. Set Brand to Robotmaster.

  4. Select ROBOTMASTER_2.7 from the list.

    image-20240814-204826.pngImage Removed

ROBOTMASTER_2.7 is a fictional 6-axis robot manipulator that is only used for demonstration purposes. Your installation of Robotmaster will contain one or more real-world devices that corresponds to the physical robot(s) you will be programming.

With the robot device loaded and the Device tab active, a model of the robot cell will appear in the viewport.

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In Device mode, device-specific panels will appear on the left:

  • Operations: Shows the currently loaded device (cell), setup, and program.

  • Unassigned operations: Any operations created in the job that are not yet assigned to a program are listed here.

  • Frames: Reference frames appear here.

At this point, we have a device loaded and a task is created. However the task is empty. Next, let’s import a part and add a simple contouring operation for itadd a part to the task.

Import a part

  1. Select the Task 1 tab.

  2. In the Parts panel, select [+].

    image-20240814-210410.png
  3. Browse to the following folder:

    • C:\Users\Public\Documents\Robotmaster 2025\Samples\CAD

  4. Select Large_Dome.stp.

  5. Click Open.

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  1. Right-click Solid#2, then select Move geometry to new part.

    image-20240815-140112.png

    A new part called Large_Dome 1 will be created in the Parts panel. This is the work table.

  2. Right-click Large_Dome 1 and change the type to Fixture.

    image-20240815-140648.png

    The work table solid body is now classified as a Fixture. Note that it now has a fixture icon.

    image-20240815-140852.png
  3. Double-click the new part and rename it something that will make it easy to identify, like “Base Fixture.”

    image-20240815-141242.png

With the part added and CAD now correctly organized, let’s add a contouring operationtake a brief look at using the 3D viewport.

Getting familiar with the viewport

As you interact with a part in the viewport, there are some basic default mouse controls.

Mouse actions

Result

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Mouse wheel up

Zoom out

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Mouse wheel down

Zoom in

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Mouse wheel click and drag

Pan

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CTRL key + Mouse wheel click and drag

Rotate

In Robotmaster Options (Main Menu > Options), you can choose different 3D navigation styles. For example, if you are more comfortable with SOLIDWORKS mouse controls in the 3D space, you can use that style instead of the default.

The Viewport menu contains task-specific viewport controls, including:

  • Normal views (Isometric, Top, Right, Bottom, and so on).

  • Show/hide workpiece, paths, and fixtures.

  • Selection controls

  • Snapping controls

  • Measurement tool

These are useful tools which can help as you work in Robotmaster.

Try switching between normal views:

  1. In the viewport menu, select View settings > Top.

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    The viewport will show a Top view.

  2. Select View settings > Isometric.

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Reference frames in Robotmaster allow coordinate systems to be specified for several different components. Some important frames include:

Transforms, frames

Gnomon

Move origin

Move along axis

Move along plane

Rotate about axis

Align axis with external geometry (click the round ball mid axis, then select point).

Right-click to cancel out

Add a contouring operation

Define paths for the operation

Load a device

In Robotmaster, a robot cell is considered a “device”.

Robotmaster comes pre-loaded with several default work cells, including robots and cell components like tables and fences.

  1. Select the Device tab.

  2. Select Load a device.

    image-20240814-204714.pngImage Added
  3. Set Brand to Robotmaster.

  4. Select ROBOTMASTER_2.7 from the list.

    image-20240814-204826.pngImage Added

ROBOTMASTER_2.7 is a fictional 6-axis robot manipulator that is only used for demonstration purposes. Your installation of Robotmaster will contain one or more real-world devices that corresponds to the physical robot(s) you will be programming.

With the robot device loaded and the Device tab active, a model of the robot cell will appear in the viewport.

...

In Device mode, device-specific panels will appear on the left:

  • Operations: Shows the currently loaded device (cell), setup, and program.

  • Unassigned operations: Any operations created in the job that are not yet assigned to a program are listed here.

  • Frames: Reference frames appear here.

At this point, we have a device loaded and a task is created. However the task is empty. Next, let’s import a part and add a simple contouring operation for it.

Options

Use Options configure the general behavior of Robotmaster.

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Several styles are available for interacting with the 3D viewport.

Joint moves color and Cartesian moves color

Set the

Frames and using the gnomon

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Use example 3D part, have them change the origin

C:\Users\Public\Documents\Robotmaster 2025\Samples\CAD\{partfile}

Move origin

Move along axis

Move along plane

Rotate about axis

Align axis with external geometry (click the round ball mid axis, then select point).

Right-click to cancel out